SIGGRAPH 2019: Real Time Rendering and Raytracing on the Edge
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SIGGRAPH 2019: Real Time Rendering and Raytracing on the Edge
Raheel Khalid, Verizon
With NVIDIA Omniverse, teams can interactively work together to create, animate, and render 3D worlds using industry-standard creative software. Join our session to see what’s new and explore the modules that make up Omniverse and how they create a seamless experience for end users.
This will be an interactive session with live demonstrations of real-time collaborative ray tracing on USD content.
Overview:
? Understand the creative workflows that can be used in Omniverse
? Learn about the modules and open technologies—such as USD, Hydra, Material Definition Language (MDL), and PhysX—that NVIDIA has integrated to create the platform
? Know how to engage with the community to influence the Omniverse roadmap
? Live QA with key architects of Omniverse technology.
View More SIGGRAPH 2019 Talks and Sessions
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