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  • At SIGGRAPH 2019, we showed how NVIDIA RTX? is pushing creative boundaries with advances in AI for graphics and real-time ray tracing. Our team of researchers, engineers, and creators demonstrated how to bring realism to design, the power and flexibility of RTX Studio Laptops for creative workflows, and why rendering photorealistic images has never been faster.

    Watch featured talks and courses on-demand to explore how today’s leading applications and our technologies are transforming graphics workflows. We’ll explore a broad range of topics, from creating digital humans to collaborating on a 3D platform from anywhere in the world.

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    TopicTitlePresenters
    Animation & VFXProgress toward real-time, photo-realistic digital humansDanielle Costa, Marvel Studios; Doug Roble, Digital Domain; Vladimir Mastilovic, Epic Games; Simon Yuen, NVIDIA
    Animation & VFXHigh-End Virtual Humans at a Lower CostVasken Bohossian, Human Engine
    Animation & VFXAdding GPU Acceleration to Pixar Renderman Max Liani, Pixar
    Animation & VFXFeature Film Color Science with EFILM’s VP of Technology Joachim ZellJoachim Zell, EFILM/Deluxe
    Animation & VFXFilm Restoration & Enhancement with AI Huang Shuo, China Film Studio Co.,Ltd
    Animation & VFXIntroducing Foundry's ML-Server: a Sandbox for Deep Learning VFX toolsDan Ring, Foundry
    Animation & VFXAutodesk Flame's AI toolset, new solutions in VFX Compositing and Color FinishingWill Harris , Autodesk
    Graphics & AIData Science and the Future of ComputeJared Dame, HP
    Graphics & AILearning from the past so you do repeat it: Introducing the Example-Based WorkflowEric Risser, Artomatix
    Graphics & AIMicrosoft Azure and NVIDIA: Bringing powerful rendering, simulation, and graphics visualization to enterprisesVijay Kanchanahalli, Microsoft
    Graphics & AIThe Future of XR, HP's PerspectivePaul Martin, HP
    Graphics & AIDeep Learning - Practical Considerations on the WorkstationChris Hebert, NVIDIA
    Graphics & AIGetting the most from the NVIDIA Developer ProgramVince Brisebois, NVIDIA
    Rendering & Ray TracingDeep Learning for Content Creation and Real-Time Rendering- IntroductionDon Brittain, NVIDIA
    Rendering & Ray TracingDeep Learning for Content Creation and Real-Time Rendering- A Style-Based Generator Architecture for Generative Adversarial NetworksMing-Yu Liu, NVIDIA
    Rendering & Ray TracingDeep Learning for Content Creation and Real-Time Rendering- The adjoint techniqueJos Stam, NVIDIA
    Rendering & Ray TracingDeep Learning for Content Creation and Real-Time Rendering- Deep learning - practical considerations on the workstationChris Hebert, NVIDIA
    Rendering & Ray TracingDeep Learning for Content Creation and Real-Time Rendering- Deep learning for AnimationSimon Yuen, NVIDIA
    Rendering & Ray TracingReal Time Ray Tracing and the Demand of Architectural Visualization Carlos Cristerna, Neoscape
    Rendering & Ray TracingSharing Physically Based Materials between Renderers with MDLLutz Kettner, NVIDIA; Jan Jordan, NVIDIA
    Rendering & Ray TracingGPU Ray Tracing for Film and Design- IntroductionEric Enderton, NVIDIA
    Rendering & Ray TracingGPU Ray Tracing for Film and Design- OptiX: A New LookSteve Parker, NVIDIA
    Rendering & Ray TracingGPU Ray Tracing for Film and Design- V-Ray GPU Acceleration with the Latest OptiXVladimir Koylazov, Chaos Group
    Rendering & Ray TracingGPU Ray Tracing for Film and Design- Texture Paging in OptiXDavid Hart, NVIDIA
    Rendering & Ray TracingGPU Ray Tracing for Film and Design- Bringing the Arnold Renderer to the GPUAdrien Herubel, Autodesk
    Rendering & Ray TracingGPU Ray Tracing for Film and Design- OptiX Performance Tools and TricksDavid Hart, NVIDIA
    Rendering & Ray TracingGPU Ray Tracing for Film and Design- The Omniverse RTX Real-Time Ray TracerIgnacio Llamas, NVIDIA
    Rendering & Ray TracingApplications of Mesh Shading with Dx12Rahul Sathe, NVIDIA; Manuel Kraemer, NVIDIA
    Rendering & Ray TracingInteractive and Cinematic Ray Tracing of Cellular and Molecular Biology with OptiX and RTX AccelerationJohn Stone, University of Illinois Urbana Champaign
    Rendering & Ray TracingAdding RTX acceleration to Iray with OptiXLutz Kettner, NVIDIA
    Rendering & Ray TracingOptimizing and Deploying Ray-Traced Dynamic Global IlluminationMorgan McGuire, NVIDIA
    Rendering & Ray TracingReal-Time Ray Tracing - Special Topics and Latest Research - Light at the End of the Ray Alexey Panteleev, NVIDIA
    Rendering & Ray TracingReal-Time Ray Tracing - Special Topics and Latest Resarch- Ray-Traced Global Illumination for Games Massively Parallel Path Space FilteringAlex Keller, NVIDIA
    Rendering & Ray TracingReal-Time Ray Tracing - Special Topics and Latest Resarch- Ray Tracing at 240 Hz.Josef Spjut, NVIDIA
    Rendering & Ray TracingAdvanced Real Time Ray Tracing Tutorial Evan Hart, NVIDIA; Alex Dunn, NVIDIA; Aurelio Reis, NVIDIA; Pawel Koslowski, NVIDIA
    Rendering & Ray TracingRay Tracing Gems 1.1 - Cool Patches: A Geometric Approach to Ray/Bilinear Patch IntersectionsAlexander Reshetov, NVIDIA
    Rendering & Ray TracingRay Tracing Gems 1.1 - A Simple Load-Balancing Scheme with High Scaling EfficiencyAlexander Keller, NVIDIA
    Rendering & Ray TracingRay Tracing Gems 1.1 - A Microfacet-Based Shadowing Function to Solve the Bump Terminator ProblemClifford Stein, Sony PIctures Imageworks
    Rendering & Ray TracingRay Tracing Gems 1.1 - Importance Sampling of Many Lights on the GPUPierre Moreau, Lund University
    Rendering & Ray TracingRay Tracing Gems 1.1 - Cinematic Rendering in UE4 with Real-Time Ray Tracing and DenoisingJuan Ca?ada, Epic Games
    Rendering & Ray TracingRay Tracing Gems 1.1 - Texture Level of Detail Strategies for Real-Time Ray TracingColin Barré-Brisebois, Electronic Arts
    Rendering & Ray TracingRay Tracing Gems 1.1 - Improving Temporal Antialiasing with Adaptive Ray TracingJosef Spjut, NVIDIA
    Rendering & Ray TracingRay Tracing GemsEric Haines, NVIDIA
    Rendering & Ray TracingGetting Started with DirectX Ray Tracing in UnityTian Ning, Unity
    Rendering & Ray TracingAn RTX-tra Substance Painter FeatureNikie Monteleone, DreamWorks Animation TV
    Rendering & Ray TracingApplications of Mesh Shading with Dx12Rahul Sathe, NVIDIA; Manuel Kraemer, NVIDIA
    Rendering & Ray TracingReal Time Rendering and Raytracing on the EdgeRaheel Khalid, Verizon
    Rendering & Ray TracingThe Future of GPU Rendering: Real-Time Raytracing, Holographic Displays and Light Field MediaJules Urbach, OTOY
    Rendering & Ray Tracing3DEXPERIENCE CATIA Adopts RTXXavier Melkonian, Dassault Systèmes
    Rendering & Ray TracingBringing the Arnold Renderer to the GPU Adrien Herubel, Autodesk
    Rendering & Ray TracingPrism & RTXVictor Yudin, Technicolor/Mill Film
    Rendering & Ray TracingFundamentals of Ray Tracing in Unreal EngineSean Spitzer, Epic Games
    Rendering & Ray TracingRealizing the Halo Ring' 'How Falcon's Creative Group achieved 'The Ring Experience' at Halo: Outpost Discovery'Saham Ali, Falcon Digital Media
    Rendering & Ray TracingProduction-Quality, Final-Frame Rendering on the GPURob Slater, Redshift
    Rendering & Ray TracingLatest RTX Advances in V-Ray GPUPhil Miller, Chaos
    Rendering & Ray TracingPure Ray Tracing in Real-Time with Project LavinaPhil Miller, Chaos
    Rendering & Ray TracingMPC Genesis: Real-Time Raytracing in Virtual ProductionFrancesco Giordana, MPC Film
    Rendering & Ray TracingRTX, a Breakthrough in VFX and Animation WorkflowJean-Colas Prunier, PocketStudio
    Rendering & Ray TracingThe Diminishing Need For Offline Rendering: Building Real Time Projects for Both Design and Marketing with RTXStephen Phillips, Theia
    Rendering & Ray TracingRocket Science and Rendering: Expanding Capacity for The ExpanseGraham Peddie, Rocket Science VFX
    Virtual Reality & Augmented RealityNVIDIA Omniverse: An open, USD based collaboration platform for constructing and simulating virtual worlds Michael Kass, NVIDIA; Frank DeLise, NVIDIA; Tae-Yong Kim, NVIDIA
    Virtual Reality & Augmented RealityAutodesk Products & NVIDIA Omniverse Dave Tyner, Autodesk
    Virtual Reality & Augmented RealityHyperreality, Blurring the Lines Between Virtual and RealityFrédéric Lecompte, BackLight
    Virtual Reality & Augmented RealityCollaborative Workflow for Media and EntertainmentRick Grandy, NVIDIA
    Virtual Reality & Augmented RealityVRS for improved VR PerformanceMichael Bergen, NVIDIA; Vinay Narayan, HTC
    Virtual Reality & Augmented RealityBuilding a Virtual Studio in the CloudAdrian Graham, Google
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