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  • vMaterials

    NVIDIA vMaterials catalog

    NVIDIA vMaterials is a curated collection of NVIDIA Material Definition Language (MDL) materials and lights representing common real-world materials used in design and architecture, engineering, and construction (AEC) workflows. Integrating the Iray or MDL SDK  quickly brings this free library of hundreds of ready-to-use materials to your application, eliminating the need to write shaders.

    vMaterials 2.4 for WindowsvMaterials 2.4 for LinuxvMaterials 2.4 for MacOSX

    Product Features

    Photoscanned Materials as a Free Library

    vMaterials can be used as a digital real-world reference, created using highly detailed photogrammetry texture maps and designed for physical accuracy.

    Custom-built models for different material types and intuitive parameters guarantee a user-friendly experience at the highest performance level.

    Photoscanned materials for physical accuracy

    Algorithms Against Pattern Repetition

    Texture-based materials are limited to the captured section, which makes them susceptible to visible repetition. vMaterials offers several ways to solve this common problem:

    Infinite Tiling—Removes repetitive texture patterns with an intelligent rearrangement of individual elements.

    Tiles Randomization
    —Assigns randomized parameters to each tile, creating an infinite variety of tiles.

    Atlas Scattering—Breaks up large homogeneous areas, such as paved roads, by scattering individual objects across the field to create a random distribution that makes the material appear endless.

    Infinite Tiling Off/On

    Quick Integration and MDL Features

    The MDL SDK offers a range of tools that enable the rapid integration of physically based materials into any rendering application. Using MDL materials is beneficial due to their transferability and additional useful tools that are integrated into the materials:

    Search by Keywords—Allows you to search using specific keywords that describe a topic or use case in which a material is most frequently used. It can be filtered according to these words.

    Scale Dimension—Adjusts the applied material to the measurement of the physical dimensions of the object.

    Round Corners—Creates detailed edges with simple geometry.

    Round Corner Off/On

    Unique Thumbnails for Preview

    Create custom thumbnails or use one of the two free options provided by default.

    Options include spheres for a simple material preview or specific models that showcase the physics of the material, such as a splash for liquid materials.


    Ways to Get Started With vMaterials

    To best utilize vMaterials to its full potential, the MDL SDK should be used. For the fastest way to experience vMaterials, using Iray and downloading the material library is the way to go.

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    Course Platform Walkthrough

    Watch the DLI Platform training video to get a better understanding of how to deliver DLI workshops as a certified instructor.

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    Ready for Omniverse

    The vMaterials library is directly available in NVIDIA Omniverse? as a ready-to-use package for your projects.


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    Integration in Any Software

    vMaterials are built on MDL, and they can easily be saved and opened in other supporting applications.
    Use the MDL SDK to implement vMaterials.

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    Supported Applications

    vMaterials is already integrated into or can be added to various applications that use Iray or the MDL SDK.

    Examples include Adobe—Substance Designer, Autodesk—VRED, Dassault Systems—Solidworks Visualize, and Siemens—NX.











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    Key Features

    • Free use of almost 2600 common material appearances for AEC and design

    • Highly detailed photogrammetry texture maps

    • Algorithm against pattern repetition

    • Tweakable with intuitive parameter controls

    • Digital reference for real-world materials

    • Custom-built models for different material types

    • Based on NVIDIA MDL (Material Definition Language)

    • Physically accurate

    • Cross-platform capability

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    Platform and Dependencies

    Across Windows, Linux, and Mac, vMaterials can be used with the right MDL dependency.

    • MDL 1.7 (vMaterials 2.1, 2.2, 2.3, 2.4)

    • MDL 1.6 (vMaterials 2.0)

    • MDL 1.4 (vMaterials 1.7)













    vMaterials Learning Library

    Tech Blog

    Unity ArtEngine Accelerates Model Texturing for Artists Using NVIDIA GPU-Powered AI

    NVIDIA Product

    ArtEngine, along with the latest release of vMaterials, helps designers speed up material and texture creation for designs.

    Tech Blog

    GTC Brings a New World of Ray-Traced Possibilities

    NVIDIA Product

    Explore the latest announcements and releases for professional visualization and game development, including some of the newest tools and techniques in the graphics industry.

    Tech Blog

    Sharing Physically Based Materials Between Renderers With MDL

    NVIDIA Product

    Read the latest on MDL, a technology developed to define physically based materials for rendering solutions.


    More Resources

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    Community

    Documentation

    Join the NVIDIA Developer Program


    Ethical AI

    NVIDIA’s platforms and application frameworks enable developers to build a wide array of AI applications. Consider potential algorithmic bias when choosing or creating the models being deployed. Work with the model’s developer to ensure that it meets the requirements for the relevant industry and use case; that the necessary instruction and documentation are provided to understand error rates, confidence intervals, and results; and that the model is being used under the conditions and in the manner intended.

    vMaterials offers digital reference samples for material manufacturers, enabling accurate product representation in customer designs and boosting confidence. Contact us to digitize your catalog.

    Contact Us

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