• <xmp id="om0om">
  • <table id="om0om"><noscript id="om0om"></noscript></table>
  • After clicking “Watch Now” you will be prompted to login or join.


    WATCH NOW



     
    Click “Watch Now” to login or join the NVIDIA Developer Program.

    WATCH NOW

    Sharing Physically Based Materials Between Renderers with MDL

    Lutz Kettner, NVIDIA | Jan Jordan, NVIDIA

    GTC 2020

    We'll discuss the basics of NVIDIA's Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. Learn how physically based definitions can be defined, and what's entailed in supporting MDL within products or renderers.




    View More GTC 2020 Content

    人人超碰97caoporen国产