• <xmp id="om0om">
  • <table id="om0om"><noscript id="om0om"></noscript></table>
  • Note: This video may require joining the NVIDIA Developer Program or login

    GTC Silicon Valley-2019 ID:S9985:Exploring Ray-Traced Future in Metro Exodus

    Ben Archard(4AGames),Sergei Karmalsky(4AGames),Oles Shyshkovtsov(4AGames),Dmitry Zhdan(NVIDIA)
    We'll discuss ray-tracing in Metro Exodus, covering topics like stochastic effects are your friends, and how ray-tracing could improve the non-RT rendering pipeline in Metro and DXR integration without massive changes in the engine. We'll touch on deferred lighting for hit positions, explore global illumination and the possibility of less-than-one-ray-per-pixel computer graphics and compare more rays versus more denoising. Our talk will also explore other ray-tracking effects and tips and tricks for denoising at full resolution and full performance.

    View the slides (pdf)