• <xmp id="om0om">
  • <table id="om0om"><noscript id="om0om"></noscript></table>
  • Note: This video may require joining the NVIDIA Developer Program or login

    GTC Silicon Valley-2019 ID:S9900:Irradiance Fields: RTX Diffuse Global Illumination for Local and Cloud Graphics

    Morgan McGuire(NVIDIA),Matt Pharr(NVIDIA)
    We'll provide a deep dive into implementing irradiance fields with moment visibility for local and cloud rendering using RTX. This is a real-time, fully dynamic diffuse global illumination solution that prevents light leaks and screen-space noise. The technology can operate on local GI on a Turing GPU for PC games or a streaming cloud GI from a Turing-powered server for VR and mobile gaming.

    View the slides (pdf)