We want to thank all of you that attended the 2009 Game Developers Conference, and we look forward to seeing you next year!
Below are download links to slide decks (in PDF format) and videos of the many technical presentations that had NVIDIA speakers or were sponsored by NVIDIA.
NVIDIA APEX: From Mirror's Edge to Pervasive Cinematic Destruction to Real-Time Fluid Simulation
Speakers: Anders Caspersson, EA DICE, and Jean Pierre Bordes & Monier Maher, NVIDIA Corporation
In this talk, we discuss the process of integrating physics in Mirror's Edge, highlight some of the challenges that occur when using traditional physics middleware to create eye-catching content, and introduce a new technology that empowers artists to quickly create pervasive cinematic quality destructible environments and high definition smoke.