Using PhysX for Vehicle Simulations in Games – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-03T22:20:47Z http://www.open-lab.net/blog/feed/ Brad Nemire <![CDATA[Using PhysX for Vehicle Simulations in Games]]> https://news.www.open-lab.net/?p=14011 2024-11-04T22:56:26Z 2019-05-28T16:08:22Z Driving is a part of everyday life. We know exactly how cars handle, so we are highly sensitive to the shortcomings of vehicle simulations in video games. The...]]> Driving is a part of everyday life. We know exactly how cars handle, so we are highly sensitive to the shortcomings of vehicle simulations in video games. The...

Driving is a part of everyday life. We know exactly how cars handle, so we are highly sensitive to the shortcomings of vehicle simulations in video games. The engineers behind NVIDIA PhysX 4.1 sought to address this by delivering a best-in-class vehicle simulation. They wound up building a solution that is so realistic, it��s now used as part of the foundation of NVIDIA��s self-driving car��

Source

]]>
0
���˳���97caoporen����