Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-11T15:00:00Z http://www.open-lab.net/blog/feed/ Anders Langlands <![CDATA[Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR]]> http://www.open-lab.net/blog/?p=79099 2024-06-06T16:13:06Z 2024-03-11T15:00:00Z Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in...]]> Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in...A shaded scene using OpenPBR materials and Omniverse RTX Renderer.

Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in Universal Scene Description, known as OpenUSD. As an extensible framework and ecosystem for describing, composing, simulating, and collaborating within 3D worlds, OpenUSD enables developers to build interoperable 3D workflows��

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