Unified Whole-Body Control for Physically Simulated Humanoids – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-05-30T21:51:33Z http://www.open-lab.net/blog/feed/ Chen Tessler <![CDATA[Unified Whole-Body Control for Physically Simulated Humanoids]]> http://www.open-lab.net/blog/?p=92803 2024-12-12T19:38:33Z 2024-12-02T22:18:29Z Creating interactive simulated humanoids that move naturally and respond intelligently to diverse control inputs remains one of the most challenging problems in...]]> Creating interactive simulated humanoids that move naturally and respond intelligently to diverse control inputs remains one of the most challenging problems in...

Creating interactive simulated humanoids that move naturally and respond intelligently to diverse control inputs remains one of the most challenging problems in computer animation and robotics. High-performance GPU-accelerated simulators such as NVIDIA Isaac Sim and robot policy training using NVIDIA Isaac Lab enable significant progress in training interactive humanoids.

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