Turing Texture Space Shading – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-23T01:19:04Z http://www.open-lab.net/blog/feed/ Henry Moreton <![CDATA[Turing Texture Space Shading]]> http://www.open-lab.net/blog/?p=11950 2022-08-21T23:39:06Z 2018-10-25T13:00:41Z Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as...]]> Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as...

Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as texels in a texture space. Later, pixels are texture mapped, where pixels in screen-space are mapped into texture space, and the corresponding texels are sampled and filtered using a standard texture lookup operation. With this technology we��

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