This post is part of the Path Tracing Optimizations in Indiana Jones series. While adding a path-tracing mode to Indiana Jones and the Great Circle in 2024, we used Shader Execution Reordering (SER), a feature available on NVIDIA GPUs since the NVIDIA GeForce RTX 40 Series, to improve the GPU performance. To optimize the use of SER in the main path-tracing pass (), we used the NVIDIA��
]]>The first post in this series, Path Tracing Optimization in Indiana Jones?: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path-tracing pass (��TraceMain��) of Indiana Jones and the Great Circle?. This second blog post covers additional GPU optimizations that were made at the level of the ray-tracing acceleration��
]]>Realistic 3D simulation is becoming a cornerstone of modern AI and graphics, from training autonomous vehicles (AV) to powering robotics and digital twins. Neural rendering techniques like NeRFs and 3D Gaussian Splatting (3DGS) have revolutionized how 3D scenes are reconstructed and visualized from raw sensor data. In this post, we introduce the implementation of 3D Gaussian Unscented��
]]>Real-time ray tracing is a powerful rendering technique that can create incredibly realistic images. NVIDIA OptiX and RTX technology make this possible, even for scenes with a massive amount of detail. However, when these detailed scenes involve movement and animation, maintaining real-time ray tracing performance can be challenging. This post explores how the new RTX Mega Geometry features��
]]>The release of NVIDIA OptiX 9.0 introduces a new feature called cooperative vectors that enables AI workflows as part of ray tracing kernels. The feature leverages NVIDIA RTX Tensor Cores for hardware-accelerated matrix operations and neural net computations during shading. This unlocks AI rendering techniques such as NVIDIA RTX Neural Shaders and NVIDIA RTX Neural Texture Compression (NTC) and��
]]>Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive problem that has been difficult to further accelerate. That is, until now. NVIDIA GeForce 50 Series GPUs include a major advancement in the acceleration of ray tracing for hair and fur: hardware ray tracing support for the linear��
]]>Geometric detail in computer graphics has increased exponentially in the past 30 years. To render high quality assets with higher instance counts and greater triangle density, NVIDIA introduced RTX Mega Geometry. RTX Mega Geometry is available today through NVIDIA RTX Kit, a suite of rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters��
]]>The next generation of NVIDIA graphics hardware has arrived. Powered by NVIDIA Blackwell, GeForce RTX 50 Series GPUs deliver groundbreaking new RTX features such as DLSS 4 with Multi Frame Generation, and NVIDIA RTX Kit with RTX Mega Geometry and RTX Neural Shaders. NVIDIA RTX Blackwell architecture introduces fifth-generation Tensor Cores to drive AI workloads and fourth-generation RT Cores with��
]]>Grab your copy of GPU Zen 3 to learn about the latest in real-time rendering. More info >��
]]>NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During an OptiX launch, when a ray intersects a geometric primitive, a hit shader is executed. The question of which shader is executed for a given intersection is answered by the Shader Binding Table (SBT). The SBT may also be used to map input��
]]>One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader cores, RT cores, teraflops, and overall computational power with each new generation. Achieving the maximum theoretical performance represented by those numbers is a major focus in the world of graphics programming. Massive amounts of rendering��
]]>Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you can add creative expression and realism to the rendered image. They��re essential in ray tracing for simulating realistic lighting, shadows, and reflections. We love shaders, but they can be hard to debug. Shader calculations are complex��
]]>Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar.
]]>The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration. Check out what��s new in the NVIDIA Nsight Graphics 2024.1��
]]>At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment of generative AI-powered game characters alongside updated NVIDIA RTX SDKs that simplify the creation of beautiful worlds. You can incorporate the full suite of NVIDIA digital human technologies or individual microservices into��
]]>As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame. To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level. As a result, shader profilers are now a must-have tool for optimizing ray tracing.
]]>Join us at the Game Developers Conference March 18-22 to discover how the latest generative AI and NVIDIA RTX technologies are accelerating game development.
]]>Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what��s coming next.
]]>In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was released in 1997, Quake II. With those pieces in hand, you could be among the first players in the world to see path tracing running in real-time on a consumer GPU. ��Somehow a game from 1997 convinced me it was time to upgrade��
]]>Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight��a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. As part of our RTX 500��
]]>In this webinar, see how YouTube creator JSFILMZ uses NVIDIA RTX and how it enables him to iterate on creative ideas.
]]>NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights scene created by environment artist Maarten Hof. Using an NVIDIA RTX 3090Ti and the NVIDIA RTX Branch of Unreal Engine (NvRTX), Mebratu spoke to NVIDIA about what his aspirations were for the scene and pushing the limits of real-time��
]]>Learn how game developers can add leading-edge NVIDIA RTX technologies to Unreal Engine with custom branches.
]]>Since 2018, NVIDIA DLSS has leveraged AI to enable gamers and creators to increase performance and crank up their quality. Over time, this solution has evolved to include groundbreaking advancements in super resolution and frame generation. Now, the AI neural rendering technology takes the next step forward with DLSS 3.5. This update includes an important new feature called Ray Reconstruction.
]]>NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. When using advanced rendering techniques like ray tracing or path tracing, Nsight tools are your companion for creating a smooth and polished experience. At SIGGRAPH 2023, NVIDIA hosted a lab exploring how to use NVIDIA Nsight Tools to��
]]>In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. NVIDIA OptiX is a powerful and flexible ray-tracing framework, enabling you to harness the potential of ray tracing. NVIDIA OptiX is a GPU-accelerated, ray-casting API based on the CUDA parallel programming model. It gives you all the tools required to implement ray tracing, enabling you to define and��
]]>NVIDIA DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. This breakthrough has made real-time path tracing��the next frontier in video game graphics��possible. NVIDIA has made it easier for you to take full advantage of this technology with the release of the Unreal Engine 5.2 Plugin and Streamline 2.1 SDK.
]]>Join us on June 6 and learn how to mimic real-world lighting for lifelike 3D graphics with the NVIDIA RTX Path Tracing SDK.
]]>Learn how to use the latest NVIDIA RTX technology in NVIDIA Nsight Graphics and get your questions answered in a live Q&A session with experts.
]]>At GDC 2023, NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game worlds. Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Since its introduction in 2019 with the NVIDIA Turing architecture��
]]>Learn about the latest path tracing technologies and how they��re accelerating game development.
]]>Explore professional visualization developer tools including NVIDIA NeuralVDB, NVIDIA OptiX, and NVIDIA Video Codec.
]]>Join us March 20-24 to discover the latest NVIDIA RTX and neural rendering technologies accelerating game development.
]]>NVIDIA DLSS has revolutionized AI-powered graphics. The latest DLSS Unreal Engine update further enhances experiences for developers and gamers on Unreal Engine 4.27 and higher. Developers can now automatically update to the latest DLSS AI networks. You can patch your games over the air (OTA) using the NVIDIA Game Ready Drivers with the latest DLSS improvements. Gamers can also automatically��
]]>Building on the past decade��s development of OpenVDB, the introduction of NVIDIA NeuralVDB is a game-changer for developers and researchers working with extremely large and complex datasets. The pre-release version of NVIDIA NeuralVDB brings AI and GPU optimization to OpenVDB, delivering up to a 100x reduction in memory footprint for smoke, clouds, and other sparse volumetric data.
]]>To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. In a common scene, there can be far more static than dynamic objects. However, every dynamic object may take a lot more time for its processing as��
]]>Denoising is an advanced technique used to decrease grainy spots and discoloration in images while minimizing the loss of quality.
]]>NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume by 2x, support for Shader Model 6.6 Dynamic Resources in D3D12, and more.
]]>The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using the NVIDIA RTX branch of Unreal Engine (NvRTX), you can significantly increase hardware ray-traced and path-traced operations by up to 40%. Unreal Engine 5.1 features Lumen, a real-time global illumination solution��
]]>Path tracing is going real-time, unleashing interactive, photorealistic 3D environments filled with dynamic light and shadow, reflections, and refractions.
]]>NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders and thus increased shading efficiency. Shading divergence is a long-standing problem in ray tracing. With increasingly complex renderer��
]]>We sat down with Dinggen Zhan of NetEase to discuss his team��s implementation of path tracing in the popular martial arts game, Justice Online. What is your professional background and current job role? I have more than 20 years of experience in the gaming industry. I joined NetEase in 2012, and am now senior technical expert and lead programmer for Justice. Why did NetEase decide��
]]>NVIDIA recently announced Ada Lovelace, the next generation of GPUs. Named the NVIDIA GeForce RTX 40 Series, these are the world��s most advanced graphics cards. Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology. Since the introduction of the GeForce RTX 20 Series��
]]>Discover the latest traditional and neural rendering technologies and how they are accelerating professional visualization.
]]>In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene.
]]>We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Check out the top five questions and��
]]>This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing. This post gathers best practices based on our experiences so far using NVIDIA RTX ray tracing in games. The practical tips are organized into short, actionable items for developers working on ray tracing today. They aim to provide insight into what kind of solutions lead to good performance in most cases.
]]>You��re invited to connect with NVIDIA experts through a new exclusive series of Ask Me Anything (AMA) sessions. During these live Q&As, members of the NVIDIA Developer Program can submit questions to our experts, brainstorm about common challenges that developers are facing, and engage in online discussions about NVIDIA technologies. The series will also provide guidance on integrating NVIDIA SDKs.
]]>The NVIDIA Branch of Unreal Engine 5 (NvRTX 5.0) is now available. This feature-rich branch is fully compatible with Unreal Engine 5 and has all of the latest developments in the world of ray tracing. NVIDIA makes it easy for developers to add leading-edge technologies to their Unreal Engine games and applications through custom branches on GitHub. With NvRTX 5.0��
]]>NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his stunningly realistic path-traced rendered scene entitled ��The Carpenter��s Cellar.�� Below, Martinger discusses how he created this piece of work using an NVIDIA RTX 3090 and Unreal Engine 5, along with where he finds inspiration.
]]>Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, creators can deliver cutting-edge content, interactive experiences, and immersive virtual worlds. NVIDIA strives to simplify adoption of our technologies for developers to get hands on with leading-edge RTX technologies.
]]>This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds. Watch this overview of three exciting new tools now available. Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware��
]]>Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX). Unreal Engine is the world��s most open and advanced real-time 3D creation platform.
]]>NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA OptiX SDK, developers will be able to leverage new compilation techniques, and superior layered and temporal denoising to handle more ray tracing workloads, quicker. NVIDIA OptiX 7.4 comes with a new feature to support the parallel��
]]>Theia Interactive has created award-winning visualizations for hundreds of enterprise clients (including many Fortune 500 companies) in industries spanning automotive, aerospace, manufactured products, and architecture, engineering, and construction (AEC). Theia is known for pioneering the use of real-time rendering for non-game mixed reality and interactive development. It also specializes in��
]]>Extended reality (XR) has changed the way we enjoy entertainment, interact with friends, and get our jobs done. NVIDIA continues to be on the forefront of delivering groundbreaking solutions for augmented reality (AR) and virtual reality (VR), and you can experience it all at NVIDIA GTC, which runs from November 8 �C 11. This year, GTC features several sessions covering topics across��
]]>The latest breakthroughs in graphics technologies are elevating workflows across industries��and you can experience it all at the NVIDIA GTC, begins November 8. There are several GTC sessions for professional content creators, engineers, and developers looking to explore new tools and techniques accelerated by NVIDIA. We will showcase how NVIDIA is powering real-time ray tracing��
]]>The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November 8. We have several GTC sessions for game developers, content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming. And speakers from leading��
]]>Today, NVIDIA is enabling developers to explore and evaluate experimental AI models for Deep Learning Super Sampling (DLSS). Developers can download experimental Dynamic-link libraries (DLLs), test how the latest DLSS research enhances their games, and provide feedback for future improvements. NVIDIA DLSS is a deep learning neural network that boosts frame rates and generates beautiful��
]]>Nsight Graphics 2021.4 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup, to solving nasty bugs, to providing deep insight into how applications use the GPU for better performance, Nsight Graphics is the ultimate tool. The latest release is available to download now >> Key features include��
]]>Ray Tracing Gems II is now available to download for free via Apress and Amazon and as a hardcover on Apress and Amazon as well. For those who love books as a physical medium, we recommend purchasing a copy for your home library, while also downloading the free PDF version for easy digital access on the go. This Open Access book is a must-have for anyone interested in real-time rendering.
]]>Today, Unreal Engine developers receive access to several NVIDIA updates. Our custom branch of Unreal Engine 4.27 (NvRTX) improves Deep Learning Super Sampling (DLSS), RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), and NVIDIA Real-Time Denoisers (NRD). The Unreal Engine RTXGI plugin has been updated, making it easy to add the latest version of this global illumination SDK (1.1.
]]>Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since the start of July, we��ve been providing early access to a new chapter every week. Today��s chapter, by Juha Sj?holm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment��s��
]]>Increasingly, game developers are making full use of real-time ray tracing and AI in their games. As a result, more gamers than ever are enjoying the beautifully realized lighting and AI-boosted images that you can only achieve with NVIDIA technology. At GDC 2021, NVIDIA��s updates, enhancements, and platform compatibility expansions enable RTX to be turned ON for a larger base than ever before.
]]>In just two weeks, on August 4, Ray Tracing Gems II will be available to download for free in its entirety, or to purchase as a physical release from Apress or Amazon. We��ve been counting down to this date by providing early releases of select chapters once every week in July. Today��s chapter presents two real-time techniques for rendering caustics effects with ray tracing. The first is built on��
]]>Today, NVIDIA has made Deep Learning Super Sampling (DLSS) easier and more flexible than ever for developers to access and integrate in their games. The latest DLSS SDK update (version 2.2.1) enables new user customizable options, delivers Linux support and streamlines access. NVIDIA DLSS technology has already been adopted and implemented in over 60 games, including the biggest gaming��
]]>Acceleration structures spatially organize geometry to accelerate ray tracing traversal performance. When you create an acceleration structure, a conservative memory size is allocated. This process is called compacting the acceleration structure and it is important for reducing the memory overhead of acceleration structures. Another key ingredient to reducing memory is suballocating��
]]>RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in video games, but it��s a computationally expensive process. Aiming to reduce these costs, NVIDIA has developed a memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of��
]]>NVIDIA Nsight Systems 2021.3 is now available for download! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune and scale software across CPUs and GPUs. Find out more at: http://www.open-lab.net/nsight-systems This release introduces several improvements aimed to assist the user with locating issues and improve the profiling experience.
]]>As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is reservoir sampling, which is a family of algorithms that, given a stream of N elements, randomly select a K-element subset in a single pass. Usually, K is defined as a small constant, but N need not be known in advance. This powerful gem is a��
]]>Every Wednesday in July, NVIDIA Developer is making pre-print PDFs of full chapters from the upcoming book Ray Tracing Gems II available free for download. This week��s pre-print release is Chapter 14: The Reference Path Tracer, written by Jakub Boksansky and Adam Marrs. The addition of ray tracing to a real-time renderer makes it possible to create beautiful dynamic effects��such as soft shadows��
]]>The Nsight Perf SDK v2021.1 public release is now available for download. New features include: New: Ray Tracing Samples Below is a screenshot of Microsoft��s Real Time Denoised Ambient Occlusion sample, containing Nsight Perf SDK instrumentation. Each render pass or phase of execution has been annotated to take a measurement. From the DispatchRay call��s HTML report��
]]>The Game Developer Conference (GDC) is here, and NVIDIA will be showcasing how our latest technologies are driving the future of game development and graphics. From NVIDIA Deep Learning Super Sampling (DLSS) to RTX Global Illumination (RTXGI), our latest tools and technologies are helping game developers create realistic and stunning virtual worlds for gamers. Attendees will also get an��
]]>Engineers, product developers and designers around the world attended GTC to experience the latest NVIDIA solutions that are accelerating interactive rendering and simulation workflows in real time. We showcased a wide variety of NVIDIA-powered ray tracing technologies and features that provide more realistic visualizations for artists and designers worldwide. Industry luminaries joined us at��
]]>Today, NVIDIA is releasing a SIGGRAPH 2021 technical paper, ��Real-time Neural Radiance Caching for Path Tracing�� that introduces another leap forward in real-time global illumination: Neural Radiance Caching. Global illumination, that is, illumination due to light bouncing around in a scene, is essential for rich, realistic visuals. This is a challenging task, even in cinematic rendering��
]]>Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year��s virtual GTC to learn how the latest NVIDIA technologies are revolutionizing game development. NVIDIA RTX enables developers to create breathtaking, interactive worlds with performance that exceeds gamers expectations. Integrating RTX has never been easier �C gain access through popular��
]]>Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. Unreal Engine is used by more than 11 million creators, making it one of the most popular game engines in the world, and one that continuously pushes the boundaries of what��s possible with real-time technology.
]]>NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he��s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline. Their results were nothing short of stunning��
]]>SIGGRAPH 2021 is the premier conference and exhibition in computer graphics and interactive techniques. This year, participants can join a series of exciting pre-conference webinars called SIGGRAPH Frontiers Interactions. Starting on May 24, you can take part in industry-leading discussions around ray tracing, machine learning and neural networks. These pre-conference webinars are ongoing��
]]>Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming. We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titles such as Minecraft, Cyberpunk 2077��
]]>We are pleased to announce that Ray Tracing Gems II, the follow up to 2019��s Ray Tracing Gems, will be available for digital download and print on August 4th, 2021. Today, as nearly every hardware vendor and 3D software platform embraces ray tracing, it is clear that real-time ray tracing is here to stay. Ray Tracing Gems II brings the community of rendering experts back together again to��
]]>Finding ways to improve performance and visual fidelity in your games and applications is challenging. To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harness the power of RTX. Today, NVIDIA released RTX Technology Showcase �C an interactive demo built from NVIDIA��s��
]]>Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. NVIDIA DLSS uses advanced AI rendering to produce image quality that��s comparable to native resolution�Cand sometimes even better�Cwhile only conventionally rendering a��
]]>GTC is a great opportunity to get hands-on with NVIDIA��s latest graphics technologies. Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing. Nsight Perf, the next in a line of developer optimization tools, has just been made available to all members of the NVIDIA Developer Program. In addition, several exciting updates to aid game��
]]>OptiX 7.3 brings temporal denoising and improvements to OptiX Curves primitives and new features to the OptiX Demand Loading library NVIDIA Optix Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this spring��s update to the OptiX SDK, developers will be able to leverage temporal denoising, faster curve intersectors��
]]>Reallusion released Character Creator 3 Connector for NVIDIA Omniverse, the open platform for 3D collaboration and simulation. The new Omniverse Connector adds a complete digital human creation pipeline to Omniverse Create and Omniverse Machinima apps. With Character Creator 3 and Omniverse, individuals or design teams can create and deploy digital characters as task performers��
]]>This year, Microsoft��s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can��t-miss sessions for game developers, in categories that include Graphics, System & Tools, Production & Publishing, Accessibility & Inclusion, Audio, Multiplayer, and Community Connections. NVIDIA will be participating with two talks: Introduction to Real-Time Ray Tracing with��
]]>With everyone shifting to a remote work environment, game development and professional visualization teams worldwide need a solution for real-time collaboration and more efficient workflows. To boost creativity and innovation, developers need access to powerful technology accelerated by GPUs and easy access to secure datasets, no matter where they��re working from. And as many developers��
]]>This year at GTC we have a new track for Game Developers where you can attend free sessions, covering the latest in ray tracing, optimizing game performance, and content creation in NVIDIA Omniverse. Check out our top sessions below for those working in the gaming industry: Visit the GTC website to view the entire Game��
]]>There��s a new standard in gaming �� and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best gaming experience to players, complete with high-quality graphics and fast performance. But improving gameplay takes more than GPU power alone. From AI-accelerated techniques like Deep Learning Super Sampling (DLSS) to powerful��
]]>NVIDIA technology is powering some of the most stunning graphics and visuals you��ve ever seen, and now is your chance to learn exactly how developers and other professionals are driving innovation in graphics at the GPU Technology Conference, starting April 12. Register for free and check out GTC sessions that dive into the latest technologies for graphics and simulation.
]]>Scientists from the Wisconsin IceCube Particle Astrophysics Center are using ray tracing on NVIDIA GPUs to accelerate simulations of subatomic particles by hundreds of times. Using NVIDIA RTX GPUs in a subsystem of the Texas Advanced Computing Center��s Frontera supercomputer, the researchers can calculate the path of light as it travels through a one cubic kilometer block of ice at Antarctica����
]]>Learn About New SDKS Built For Real-Time Ray Tracing and More From March 15-19, GDC Showcase will introduce a wide range of new content for game developers to explore. This digital event is free-to-attend. NVIDIA will be there with a new talk, Next-Generation Game Development on NVIDIA RTX GPUs (Monday, March 15, 1:00pm). Learn how to harness the power NVIDIA RTX GPUs with a suite of��
]]>TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using Omniverse are experiencing enhanced workflows with virtual collaboration and photorealistic simulation. The open platform, which is available now in open beta, enables teams around the world to simultaneously collaborate in real time��
]]>DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution images. Dedicated computational units on NVIDIA RTX GPUs called Tensor Cores accelerate the AI calculations, allowing the algorithm to run in real time. DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time��
]]>Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. Additionally, NVIDIA Reflex is now available as a feature in Unreal Engine. The NVIDIA RTX UE4 4.25 and 4.26 branches have also received updates. NVIDIA DLSS Plugin for UE4��
]]>The recent webinar shares how to use Unity��s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. At the end of the webinar, we hosted a Q&A session with our guest speakers from Unity Pierre Yves Donzallaz and Anis Benyoub and below are the top 11 questions asked. Q: What are the specifications of the computer used for the webinar?
]]>NVIDIA Nsight Systems 2021.1 is now available for download! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune and scale software across CPUs and GPUs. Find out more at: http://www.open-lab.net/nsight-systems This release includes support and performance improvements for the latest top ray tracing game titles on DirectX and Vulkan.
]]>Nsight Graphics 2021.1 is available to download. We now provide you with the ability to set any key to be the capture shortcut. This new keybinding is supported for all activities, including GPU Trace. F11 is the default binding for both capture and trace, but if you prefer the old behavior, the original capture keybinding is still supported (when the ��Frame Capture (Target) > Legacy��
]]>In this video, NVIDIA��s Alexey Panteleev explains the key details needed to add performant resampling to modern game engines. He also discusses roadmap plans for the recently announced RTXDI SDK, which allows easy experimentation and integration of direct illumination. With RTXDI, lighting artists can render scenes with millions of dynamic area lights in real-time without complex��
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