This post is part of the Path Tracing Optimizations in Indiana Jones series. While adding a path-tracing mode to Indiana Jones and the Great Circle in 2024, we used Shader Execution Reordering (SER), a feature available on NVIDIA GPUs since the NVIDIA GeForce RTX 40 Series, to improve the GPU performance. To optimize the use of SER in the main path-tracing pass (), we used the NVIDIA��
]]>The first post in this series, Path Tracing Optimization in Indiana Jones?: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path-tracing pass (��TraceMain��) of Indiana Jones and the Great Circle?. This second blog post covers additional GPU optimizations that were made at the level of the ray-tracing acceleration��
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