NvRTX – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-29T21:53:41Z http://www.open-lab.net/blog/feed/ Diego Farinha <![CDATA[Webinar: State of Ray Tracing and NvRTX 5.3]]> http://www.open-lab.net/blog/?p=76545 2024-01-25T18:17:35Z 2024-01-12T21:00:00Z Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what��s coming next.]]> Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what��s coming next.

Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what��s coming next.

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Zach Lo <![CDATA[Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu]]> http://www.open-lab.net/blog/?p=72341 2024-12-09T16:52:19Z 2023-11-06T22:20:18Z NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights...]]> NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights...Rainy alleyway at night with neon signs

NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights scene created by environment artist Maarten Hof. Using an NVIDIA RTX 3090Ti and the NVIDIA RTX Branch of Unreal Engine (NvRTX), Mebratu spoke to NVIDIA about what his aspirations were for the scene and pushing the limits of real-time��

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