Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12 – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-22T17:56:55Z http://www.open-lab.net/blog/feed/ Nico Marniok <![CDATA[Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12]]> http://www.open-lab.net/blog/?p=48191 2023-06-12T09:33:17Z 2022-07-26T16:00:00Z Swap groups and swap barriers are well-known methods to synchronize buffer swaps between different windows on the same system and on distributed systems,...]]> Swap groups and swap barriers are well-known methods to synchronize buffer swaps between different windows on the same system and on distributed systems,...

Swap groups and swap barriers are well-known methods to synchronize buffer swaps between different windows on the same system and on distributed systems, respectively. Initially introduced for OpenGL, they were later extended through public NvAPI interfaces and supported in DirectX 9 through 12. NVIDIA now introduces the concept of present barriers. They combine swap groups and swap barriers��

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