RTX Global Illumination Part I – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-08T01:00:00Z http://www.open-lab.net/blog/feed/ Morgan McGuire <![CDATA[RTX Global Illumination Part I]]> http://www.open-lab.net/blog/?p=14648 2023-10-25T23:54:15Z 2019-06-03T13:00:18Z RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend...]]> RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend...

RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend their existing light probe tools, knowledge, and experience with ray tracing to eliminate bake times and avoid light leaking. Hardware-accelerated programmable ray tracing is now accessible through DXR, VulkanRT, OptiX, Unreal Engine��

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