RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-08-08T23:13:07Z http://www.open-lab.net/blog/feed/ Robert Jensen <![CDATA[RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka]]> http://www.open-lab.net/blog/?p=35425 2023-10-25T23:53:02Z 2021-07-29T13:00:00Z Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX...]]> Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX...

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX Global Illumination (RTXGI) and significant performance boosts from Deep Learning Super Sampling (DLSS). NVIDIA had the opportunity to speak with the XeloGames team about their experience using NVIDIA��s SDKs while developing their debut title.

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