Ray Tracing Validation for DirectX 12 and Vulkan – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-03T22:20:47Z http://www.open-lab.net/blog/feed/ Andrew Allan <![CDATA[Ray Tracing Validation for DirectX 12 and Vulkan]]> http://www.open-lab.net/blog/?p=77124 2024-07-24T17:22:07Z 2024-02-26T18:00:00Z This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to...]]> This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to...Decorative image of code block with green lightbeams shining on a figure walking on a computer chip between monitors.

This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to help you improve performance, find hard-to-debug issues, and root-cause crashes. Unlike existing debug solutions, ray tracing validation performs checks at the driver level, which enables it to identify potential problems that��

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