Profiling DXR Shaders with Timer Instrumentation – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-05-16T23:50:38Z http://www.open-lab.net/blog/feed/ Jim MacArthur <![CDATA[Profiling DXR Shaders with Timer Instrumentation]]> http://www.open-lab.net/blog/?p=17174 2022-08-21T23:39:59Z 2020-04-29T22:31:49Z Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your...]]> Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your...

Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your graphics engine more efficient overall or find a specific performance bottleneck, profiling is the most important tool to achieve your goals. Despite constantly improving support for ray tracing APIs in profilers such as Nsight Graphics��

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