Path Tracing Optimization in Indiana Jones?: Shader Execution Reordering and Live State Reductions – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-03T22:20:47Z http://www.open-lab.net/blog/feed/ Louis Bavoil <![CDATA[Path Tracing Optimization in Indiana Jones?: Shader Execution Reordering and Live State Reductions]]> http://www.open-lab.net/blog/?p=98587 2025-05-29T19:05:01Z 2025-05-15T15:30:00Z This post is part of the Path Tracing Optimizations in Indiana Jones? series.   While adding a path-tracing mode to Indiana Jones and the Great Circle?...]]> This post is part of the Path Tracing Optimizations in Indiana Jones? series.   While adding a path-tracing mode to Indiana Jones and the Great Circle?...

This post is part of the Path Tracing Optimizations in Indiana Jones series. While adding a path-tracing mode to Indiana Jones and the Great Circle in 2024, we used Shader Execution Reordering (SER), a feature available on NVIDIA GPUs since the NVIDIA GeForce RTX 40 Series, to improve the GPU performance. To optimize the use of SER in the main path-tracing pass (), we used the NVIDIA��

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