Introduction to NVIDIA RTX and DirectX Ray Tracing – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-05-16T23:50:38Z http://www.open-lab.net/blog/feed/ Martin Stich <![CDATA[Introduction to NVIDIA RTX and DirectX Ray Tracing]]> http://www.open-lab.net/blog/?p=9823 2023-10-25T23:54:25Z 2018-03-19T19:04:50Z "Ray tracing is the future, and it always will be!" has been the tongue-in-cheek phrase used by graphics developers for decades when asked whether real-time ray...]]> "Ray tracing is the future, and it always will be!" has been the tongue-in-cheek phrase used by graphics developers for decades when asked whether real-time ray...

��Ray tracing is the future, and it always will be!�� has been the tongue-in-cheek phrase used by graphics developers for decades when asked whether real-time ray tracing will ever be feasible. Everyone seems to agree on the first part: ray tracing is the future. That��s because ray tracing is the only technology we know of that enables the rendering of truly photorealistic images.

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