Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-22T17:56:55Z http://www.open-lab.net/blog/feed/ Brandon Lloyd <![CDATA[Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing]]> http://www.open-lab.net/blog/?p=18139 2023-10-25T23:53:20Z 2020-06-15T18:49:54Z Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. This...]]> Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. This...

Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. This technique can help reduce memory footprint and geometric aliasing. Most importantly, it has long been used to improve rasterization performance in games. But does that apply equally to ray tracing? The render time for rasterization is��

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