Global Illumination: Part VII of Ray Tracing Gems – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-23T19:02:16Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Global Illumination: Part VII of Ray Tracing Gems]]> https://news.www.open-lab.net/?p=12899 2024-07-30T17:27:38Z 2019-02-26T00:43:40Z In the final installment of Ray Tracing Gems, we examine the dramatic impact ray tracing can have on global illumination. Lighting feels warmer, richer, and...]]> In the final installment of Ray Tracing Gems, we examine the dramatic impact ray tracing can have on global illumination. Lighting feels warmer, richer, and...

In the final installment of Ray Tracing Gems, we examine the dramatic impact ray tracing can have on global illumination. Lighting feels warmer, richer, and more realistic using this technique. ��Ray Tracing Gems Part VII�� can be downloaded at NVIDIA Developer Zone. Here is the forward for Part VII, written by Matt Pharr, distinguished research scientist at NVIDIA: ��Lighting in��

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