Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2 – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-03T22:20:47Z http://www.open-lab.net/blog/feed/ Yaobin Ouyang <![CDATA[Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2]]> http://www.open-lab.net/blog/?p=22657 2023-10-25T23:53:11Z 2020-12-08T19:38:55Z In the first post on ray-traced caustic effects, we introduced mesh caustics and its usages in Unreal Engine 4. In this second post, we describe water caustics....]]> In the first post on ray-traced caustic effects, we introduced mesh caustics and its usages in Unreal Engine 4. In this second post, we describe water caustics....

In the first post on ray-traced caustic effects, we introduced mesh caustics and its usages in Unreal Engine 4. In this second post, we describe water caustics. The beta version of the source code and sample assets have been released in the UE4 NVRTX_Caustics repository. For more information, see the Release Information section at the end of this post. Water caustics are a common��

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