Efficient Ray Tracing with NVIDIA OptiX Shader Binding Table Optimization – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-03T22:20:47Z http://www.open-lab.net/blog/feed/ Keith Morley <![CDATA[Efficient Ray Tracing with NVIDIA OptiX Shader Binding Table Optimization]]> http://www.open-lab.net/blog/?p=93527 2024-12-17T19:24:56Z 2024-12-17T19:24:53Z NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During...]]> NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During...

NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During an OptiX launch, when a ray intersects a geometric primitive, a hit shader is executed. The question of which shader is executed for a given intersection is answered by the Shader Binding Table (SBT). The SBT may also be used to map input��

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