Yong He – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-11-02T20:23:44Z http://www.open-lab.net/blog/feed/ Yong He <![CDATA[Differentiable Slang: Example Applications]]> http://www.open-lab.net/blog/?p=72018 2023-11-02T20:23:30Z 2023-10-23T04:03:00Z Differentiable Slang easily integrates with existing codebases��from Python, PyTorch, and CUDA to HLSL��to aid multiple computer graphics tasks and enable...]]>

Differentiable Slang easily integrates with existing codebases—from Python, PyTorch, and CUDA to HLSL—to aid multiple computer graphics tasks and enable novel data-driven and neural research. In this post, we introduce several code examples using differentiable Slang to demonstrate the potential use across different rendering applications and the ease of integration. This is part of a series…

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Yong He <![CDATA[Differentiable Slang: A Shading Language for Renderers That Learn]]> http://www.open-lab.net/blog/?p=72011 2023-11-02T20:23:44Z 2023-10-23T04:02:00Z NVIDIA just released a SIGGRAPH Asia 2023 research paper, SLANG.D: Fast, Modular and Differentiable Shader Programming. The paper shows how a single language...]]>

NVIDIA just released a SIGGRAPH Asia 2023 research paper, SLANG.D: Fast, Modular and Differentiable Shader Programming. The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. The work is a collaboration between MIT, UCSD, UW, and NVIDIA researchers. This is part of a series on Differentiable Slang. For more information about…

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