Tsung-Yi Lin – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-06-17T19:22:23Z http://www.open-lab.net/blog/feed/ Tsung-Yi Lin <![CDATA[Curating Synthetic Datasets to Train Physical AI Models with NVIDIA Cosmos Reason]]> http://www.open-lab.net/blog/?p=100308 2025-06-17T19:22:23Z 2025-05-19T04:45:57Z How can an AI system understand the difference between a plausible accident and a physically impossible event? Or plan a multi-step interaction across humans,...]]>

How can an AI system understand the difference between a plausible accident and a physically impossible event? Or plan a multi-step interaction across humans, objects, and environments in an edge-case scenario? These are questions at the core of physical intelligence—the kind that underpin how robots manipulate the world, how autonomous vehicles make split-second decisions, and how virtual agents…

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Tsung-Yi Lin <![CDATA[High-Fidelity 3D Mesh Generation at Scale with Meshtron]]> http://www.open-lab.net/blog/?p=93665 2024-12-16T19:00:43Z 2024-12-13T16:57:33Z Meshes are one of the most important and widely used representations of 3D assets. They are the default standard in the film, design, and gaming industries and...]]>

Meshes are one of the most important and widely used representations of 3D assets. They are the default standard in the film, design, and gaming industries and they are natively supported by virtually all the 3D softwares and graphics hardwares. A 3D mesh can be considered as a collection of polygon faces, most commonly consisting of triangles or quadrilaterals.

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