Pascal Gautron – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-05-15T19:08:43Z http://www.open-lab.net/blog/feed/ Pascal Gautron <![CDATA[Real-Time GPU-Accelerated Gaussian Splatting with NVIDIA DesignWorks Sample vk_gaussian_splatting]]> http://www.open-lab.net/blog/?p=98796 2025-05-15T19:08:43Z 2025-04-23T20:00:00Z Gaussian splatting is a novel approach to rendering complex 3D scenes by representing them as a collection of anisotropic Gaussians in 3D space. This technique...]]>

Gaussian splatting is a novel approach to rendering complex 3D scenes by representing them as a collection of anisotropic Gaussians in 3D space. This technique enables real-time rendering of photorealistic scenes learned from small sets of images, making it ideal for applications in gaming, virtual reality, and real-time professional visualization. vk_gaussian_splatting is a new Vulkan-based…

Source

]]>
Pascal Gautron <![CDATA[NVIDIA RTX Mega Geometry Now Available with New Vulkan Samples]]> http://www.open-lab.net/blog/?p=95842 2025-04-23T02:50:59Z 2025-02-06T18:29:20Z Geometric detail in computer graphics has increased exponentially in the past 30 years. To render high quality assets with higher instance counts and greater...]]>

Geometric detail in computer graphics has increased exponentially in the past 30 years. To render high quality assets with higher instance counts and greater triangle density, NVIDIA introduced RTX Mega Geometry. RTX Mega Geometry is available today through NVIDIA RTX Kit, a suite of rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters…

Source

]]>
Pascal Gautron <![CDATA[Video Series: Practical Real-Time Ray Tracing With RTX]]> http://www.open-lab.net/blog/?p=12507 2023-02-13T18:06:30Z 2018-10-23T13:00:25Z RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl...]]>

RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl Lefrancois and Pascal Gautron help you get started with real-time ray tracing. You’ll learn how data and rendering is managed, how acceleration structures and shaders work, and what new components are needed for your pipeline.

Source

]]>
2
���˳���97caoporen����