Pascal Gautron

Pascal is a senior developer technology engineer at NVIDIA, specializing in real-time rendering and high-performance graphics with Vulkan and RTX ray tracing for professional visualization.
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Posts by Pascal Gautron

Content Creation / Rendering

Real-Time GPU-Accelerated Gaussian Splatting with NVIDIA DesignWorks Sample vk_gaussian_splatting

Gaussian splatting is a novel approach to rendering complex 3D scenes by representing them as a collection of anisotropic Gaussians in 3D space. This technique... 3 MIN READ
Content Creation / Rendering

NVIDIA RTX Mega Geometry Now Available with New Vulkan Samples

Geometric detail in computer graphics has increased exponentially in the past 30 years. To render high quality assets with higher instance counts and greater... 5 MIN READ
Simulation / Modeling / Design

Video Series: Practical Real-Time Ray Tracing With RTX

RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl... 18 MIN READ