Petrik Clarberg – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2022-08-21T23:38:58Z http://www.open-lab.net/blog/feed/ Petrik Clarberg <![CDATA[Coffee Break: Ray Plus Raster Era Begins]]> http://www.open-lab.net/blog/?p=11439 2022-08-21T23:38:58Z 2018-08-14T01:00:41Z After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to...]]>

After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to add ray tracing to your pipeline now. The idea isn’t to use ray tracing as the only rendering technique, but to combine it with traditional rasterization to generate the best possible blend of performance and image quality.

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