Masha Shugrina – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-09-19T19:16:29Z http://www.open-lab.net/blog/feed/ Masha Shugrina <![CDATA[Simulate Elastic Objects in Any Representation with NVIDIA Kaolin Library]]> http://www.open-lab.net/blog/?p=85716 2024-08-08T18:48:31Z 2024-07-25T17:00:00Z Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream...]]>

Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream applications like robotics, design, AR/VR, and games, it must be possible to manipulate these 3D models in a physically plausible way. This poses a major challenge to traditional physics simulation algorithms, which were designed to…

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Masha Shugrina <![CDATA[NVIDIA Research Shows Interactive Texture Painting with Generative AI at SIGGRAPH Asia Real-Time Live]]> http://www.open-lab.net/blog/?p=74887 2024-09-19T19:16:29Z 2023-12-11T17:00:00Z NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting...]]>

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting workflow, enabling artists to paint complex, non-repeating textures directly on the surface of 3D objects. Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in…

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