RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend their existing light probe tools, knowledge, and experience with ray tracing to eliminate bake times and avoid light leaking. Hardware-accelerated programmable ray tracing is now accessible through DXR, VulkanRT, OptiX, Unreal Engine…
]]>After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to add ray tracing to your pipeline now. The idea isn’t to use ray tracing as the only rendering technique, but to combine it with traditional rasterization to generate the best possible blend of performance and image quality.
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