Max Bickley – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-04-23T00:37:14Z http://www.open-lab.net/blog/feed/ Max Bickley <![CDATA[Stream AR Experiences to the Apple iPad with NVIDIA Omniverse]]> http://www.open-lab.net/blog/?p=96601 2025-04-23T00:37:14Z 2025-03-05T18:28:29Z Recently announced at MWC Barcelona, developers can now stream augmented reality (AR) experiences built with NVIDIA Omniverse to the Apple iPad. Omniverse, a...]]>

Recently announced at MWC Barcelona, developers can now stream augmented reality (AR) experiences built with NVIDIA Omniverse to the Apple iPad. Omniverse, a platform for real-time collaboration and simulation, enables developers to create and stream detailed datasets with high visual quality. Built on Universal Scene Description (OpenUSD), Omniverse enables seamless compatibility across 3D tools…

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Max Bickley <![CDATA[RTX-Powered Spatial Framework Delivers Full Ray Tracing with USD for XR Pipelines]]> http://www.open-lab.net/blog/?p=68837 2023-10-25T23:52:34Z 2023-08-08T18:31:00Z Developing extended reality (XR) applications can be extremely challenging. Users typically start with a template project and adhere to pre-existing packaging...]]>

Developing extended reality (XR) applications can be extremely challenging. Users typically start with a template project and adhere to pre-existing packaging templates for deploying an app to a headset. This approach creates a distinct bottleneck in the asset iteration pipeline. Updating assets inside an XR experience becomes completely dependent on how fast the developer can build, package…

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