JJ Kim – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-06-05T22:16:45Z http://www.open-lab.net/blog/feed/ JJ Kim <![CDATA[Explainer: What Is Photogrammetry?]]> http://www.open-lab.net/blog/?p=67496 2024-06-05T22:16:45Z 2023-10-02T16:00:00Z Photogrammetry is the process of capturing images and stitching them together to create a digital model of the physical world.]]>

Photogrammetry is the process of capturing images and stitching them together to create a digital model of the physical world.

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JJ Kim <![CDATA[Explainer: What Is Denoising?]]> http://www.open-lab.net/blog/?p=57209 2023-06-12T08:34:51Z 2022-11-30T20:00:00Z Denoising is an advanced technique used to decrease grainy spots and discoloration in images while minimizing the loss of quality.]]>

Denoising is an advanced technique used to decrease grainy spots and discoloration in images while minimizing the loss of quality.

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JJ Kim <![CDATA[Explainer: What Is Direct and Indirect Lighting?]]> http://www.open-lab.net/blog/?p=52704 2024-06-05T21:41:52Z 2022-08-31T19:04:10Z In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene.]]>

In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene.

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JJ Kim <![CDATA[Top Game Development Sessions at NVIDIA GTC]]> http://www.open-lab.net/blog/?p=38559 2023-07-12T19:02:33Z 2021-10-13T18:00:09Z The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November...]]>

The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November 8. We have several GTC sessions for game developers, content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming. And speakers from leading…

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