Gabriele Leone – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-12-20T23:52:41Z http://www.open-lab.net/blog/feed/ Gabriele Leone <![CDATA[Q&A: Real-Time Ray Tracing in a Cinematic Scene]]> http://www.open-lab.net/blog/?p=75874 2023-12-20T23:52:41Z 2023-12-20T21:10:44Z Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame...]]>

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. As part of our RTX 500…

Source

]]>
0
Gabriele Leone <![CDATA[From the Omniverse Experiment Archives: NVIDIA Omniverse RTX Racing Demo Showcases Powerful Rendering, Realistic Simulation]]> http://www.open-lab.net/blog/?p=31899 2023-07-18T23:54:13Z 2021-05-21T13:00:00Z A team of NVIDIA artists released never-before-seen imagery and behind-the-scenes videos from the Omniverse RTX Racer playable sample project. The clips and...]]>

A team of NVIDIA artists released never-before-seen imagery and behind-the-scenes videos from the Omniverse RTX Racer playable sample project. The clips and imagery are the result of 3 weeks of progress, showcasing the Omniverse platform’s power in multi-GPU rendering, dynamic lighting, and real-time rendering. The racing demo consists of a loop level, where a player controls a dune buggy…

Source

]]>
1
���˳���97caoporen����