Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. As part of our RTX 500…
]]>A team of NVIDIA artists released never-before-seen imagery and behind-the-scenes videos from the Omniverse RTX Racer playable sample project. The clips and imagery are the result of 3 weeks of progress, showcasing the Omniverse platform’s power in multi-GPU rendering, dynamic lighting, and real-time rendering. The racing demo consists of a loop level, where a player controls a dune buggy…
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