Dylan Lacewell

Dylan Lacewell is a software engineer on the NVIDIA OptiX team. Previously he wrote shading and rendering code for a number of animated movies at Disney and DreamWorks. Dylan studied computer graphics at the University of Utah after realizing he couldn't draw well enough to be a comic book artist.
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Posts by Dylan Lacewell

Content Creation / Rendering

Fast Ray Tracing of Dynamic Scenes Using NVIDIA OptiX 9 and NVIDIA RTX Mega Geometry

Real-time ray tracing is a powerful rendering technique that can create incredibly realistic images. NVIDIA OptiX and RTX technology make this possible, even... 9 MIN READ