David Hart – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-05-15T19:08:53Z http://www.open-lab.net/blog/feed/ David Hart <![CDATA[Neural Rendering in NVIDIA OptiX Using Cooperative Vectors]]> http://www.open-lab.net/blog/?p=98814 2025-05-15T19:08:53Z 2025-04-17T17:00:00Z The release of NVIDIA OptiX 9.0 introduces a new feature called cooperative vectors that enables AI workflows as part of ray tracing kernels. The feature...]]>

The release of NVIDIA OptiX 9.0 introduces a new feature called cooperative vectors that enables AI workflows as part of ray tracing kernels. The feature leverages NVIDIA RTX Tensor Cores for hardware-accelerated matrix operations and neural net computations during shading. This unlocks AI rendering techniques such as NVIDIA RTX Neural Shaders and NVIDIA RTX Neural Texture Compression (NTC) and…

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David Hart <![CDATA[Render Path-Traced Hair in Real Time with NVIDIA GeForce RTX 50 Series GPUs]]> http://www.open-lab.net/blog/?p=95790 2025-04-23T02:52:20Z 2025-02-06T20:30:00Z Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive...]]>

Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive problem that has been difficult to further accelerate. That is, until now. NVIDIA GeForce 50 Series GPUs include a major advancement in the acceleration of ray tracing for hair and fur: hardware ray tracing support for the linear…

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