DeepChand Palswamy – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-10-25T23:54:08Z http://www.open-lab.net/blog/feed/ DeepChand Palswamy <![CDATA[Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2]]> http://www.open-lab.net/blog/?p=29692 2023-03-22T01:12:01Z 2021-04-12T17:00:00Z Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...]]>

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR resolutions and frame rates can be challenging, especially when rendering at the highest quality. You can address this challenge by using variable rate shading (VRS) to focus shader resources on certain parts of an image—specifically…

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DeepChand Palswamy <![CDATA[NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image Quality]]> http://www.open-lab.net/blog/?p=16227 2023-10-25T23:54:08Z 2020-01-10T19:10:22Z [stextbox id="info"]For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2.[/stextbox] The Virtual Reality (VR) industry is...]]>

For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2. The Virtual Reality (VR) industry is in the midst of a new hardware cycle – higher resolution headsets and better optics being the key focus points for the device manufacturers. Similarly on the software front, there has been a wave of content-rich applications and an emphasis on flawless VR…

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