Adam Marrs – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-10-25T23:54:17Z http://www.open-lab.net/blog/feed/ Adam Marrs <![CDATA[Ray Tracing Gems II Available Today as Free Digital Download]]> http://www.open-lab.net/blog/?p=35755 2022-08-21T23:52:25Z 2021-08-04T17:27:05Z Ray Tracing Gems II is now available to download for free via Apress. This Open Access book is a must-have for anyone interested in real-time rendering. Ray...]]>

Ray Tracing Gems II is now available to download for free via Apress. This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for…

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Adam Marrs <![CDATA[Tips and Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23]]> http://www.open-lab.net/blog/?p=15732 2023-10-25T23:54:12Z 2019-10-15T21:37:51Z Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games...]]>

Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games released version 4.23 which brings a number of upgrades for those working with ray tracing. Even better, many of these new and improved features, such as enhancements to performance, quality, and stability, require no direct user effort.

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Adam Marrs <![CDATA[RTX Global Illumination Part I]]> http://www.open-lab.net/blog/?p=14648 2023-10-25T23:54:15Z 2019-06-03T13:00:18Z RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend...]]>

RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend their existing light probe tools, knowledge, and experience with ray tracing to eliminate bake times and avoid light leaking. Hardware-accelerated programmable ray tracing is now accessible through DXR, VulkanRT, OptiX, Unreal Engine…

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Adam Marrs <![CDATA[Introduction to Ray Tracing in Unreal Engine 4.22]]> http://www.open-lab.net/blog/?p=14177 2023-10-25T23:54:17Z 2019-04-01T13:00:30Z Epic Games is adding ��Early Access�� support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal...]]>

Epic Games is adding ‘Early Access’ support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal Engine 4.22. Demos dating back to GDC 2018 show impressive ray tracing results using DXR. However, UE 4.22 integrates ray tracing support into the mainline branch, making ray tracing available to the wider world. While 4.22 is an early release…

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