Andrew Allan – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-07-24T17:22:07Z http://www.open-lab.net/blog/feed/ Andrew Allan <![CDATA[Ray Tracing Validation for DirectX 12 and Vulkan]]> http://www.open-lab.net/blog/?p=77124 2024-07-24T17:22:07Z 2024-02-26T18:00:00Z This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to...]]>

This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to help you improve performance, find hard-to-debug issues, and root-cause crashes. Unlike existing debug solutions, ray tracing validation performs checks at the driver level, which enables it to identify potential problems that…

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Andrew Allan <![CDATA[Advanced API Performance: Memory and Resources]]> http://www.open-lab.net/blog/?p=35933 2023-10-02T05:00:55Z 2021-10-25T16:05:00Z This post covers best practices for memory and resources on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API...]]>

This post covers best practices for memory and resources on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Optimal memory management in DirectX 12 is critical to a performant application. The following advice should be followed for the best performance while avoiding stuttering.

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