This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to help you improve performance, find hard-to-debug issues, and root-cause crashes. Unlike existing debug solutions, ray tracing validation performs checks at the driver level, which enables it to identify potential problems that…
]]>This post covers best practices for memory and resources on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Optimal memory management in DirectX 12 is critical to a performant application. The following advice should be followed for the best performance while avoiding stuttering.
]]>