A Conversation with Epic: Ray tracing in Unreal Engine 4.22 and beyond – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-07-25T02:22:39Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[A Conversation with Epic: Ray tracing in Unreal Engine 4.22 and beyond]]> https://news.www.open-lab.net/?p=13290 2024-08-01T16:04:18Z 2019-03-21T00:27:49Z We sat down with Epic Games to discuss what Unreal Engine 4.22 brings to the table for developers. Nick Penwarden, Director of Engineering, Unreal Engine, Epic...]]> We sat down with Epic Games to discuss what Unreal Engine 4.22 brings to the table for developers. Nick Penwarden, Director of Engineering, Unreal Engine, Epic...

We sat down with Epic Games to discuss what Unreal Engine 4.22 brings to the table for developers. How will ray tracing change a 3D artist��s content creation workflow? Juan: Ray tracing not only brings more quality, but is also easier to use, more predictable, and generates less visual artifacts than traditional raster techniques. When using ray tracing, artists can focus more on��

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